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UI/UX and Technical Game Designer
2022-2025
Rumbleverse
Responsibilities:​​
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Implementing Blueprints for frontend and in-game UI in Unreal Engine 4
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Tracking down and fixing UI bugs
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Blueprint reviews
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UI/UX screen audits
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Authoring UI materials to increase performance
Adding Controller Support For An Unannounced AAA Online Multiplayer Game
Responsibilities:​​
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Functionality assessments of keyboard and mouse features
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Ideating on design solutions to transfer controls to gamepad while maintaining a good User Experience and functional UI
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Create wireframes and prototypes in Figma to flesh out and test designs
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Collaborate with and present to the external clients
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Create GDDs used to kick off feature implementation
Unannounced Internal Projects
Responsibilities:​​
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Create modular UI using CommonUI in Unreal Engine 5
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Improve project-wide UI implementation by establishing software design principles as standard authoring practices
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Author systems in C++ and Blueprint in Unreal Engine 5
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Gameplay implementation in LUA
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Feature GDD creation