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UI/UX and Technical Game Designer
2022-2025

Rumbleverse

Responsibilities:​​

  • Implementing Blueprints for frontend and in-game UI in Unreal Engine 4

  • Tracking down and fixing UI bugs

  • Blueprint reviews

  • UI/UX screen audits

  • Authoring UI materials to increase performance

Adding Controller Support For An Unannounced AAA Online Multiplayer Game

Responsibilities:​​

  • Functionality assessments of keyboard and mouse features

  • Ideating on design solutions to transfer controls to gamepad while maintaining a good User Experience and functional UI

  • Create wireframes and prototypes in Figma to flesh out and test designs

  • Collaborate with and present to the external clients

  • Create GDDs used to kick off feature implementation

Unannounced Internal Projects

Responsibilities:​​

  • Create modular UI using CommonUI in Unreal Engine 5

  • Improve project-wide UI implementation by establishing software design principles as standard authoring practices

  • Author systems in C++ and Blueprint in Unreal Engine 5

  • Gameplay implementation in LUA

  • Feature GDD creation

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